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Infernal Tutoring
Jordan Karim

TES Infernal Tutoring #48

Today we will be looking at scenarios from the past month played with v12.5 of The EPIC Storm. This is an awesome new update to the deck that incorporates white as our fifth color. With the continued dominance of Modern Horizons 2 cards, Legacy looks a little different compared to its recent past. Carpet of…

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Matchup Battles
Alex Poling

TES Matchup Battles: Lands II

Lands gets its name from the entire deck being based around lands. Land tutors, assembling land combos, using lands to disrupt the opponent, ramping with lands, and even generating card advantage with lands from one of the more important cards, Life from the Loam. Ultimately, it wins by trying using Thespian’s Stage to make a…

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the epic Storm


UPDATED 08/15/2021 (v12.5)

Main Deck
4 Burning Wish https://www.theepicstorm.com/product/burning-wish https://shop.tcgplayer.com/magic/judgment/burning-wish?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0062DPPOK/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0062DPPOK&linkCode=as2&tag=tes019-20&linkId=CIDUK6LRWA7RELGX https://www.cardhoarder.com/cards/17548?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/BurningWish.jpg Burning Wish 2 Sorcery

You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.

One of the defining features of The EPIC Storm (TES). An incredibly powerful and resourceful element that is quite diverse in what it can do. Burning Wish allows TES to not play answers for problematic cards by either providing a solution or an alternative route to victory. One of the greatest things Burning Wish does for this deck is it allows for game one answers to permanent-based disruption as well as the flexibility of beating cards such as Veil of Summer. That’s the true beauty of Burning Wish — it can be a number of different things.

The “wish board” is comprised of Storm engines, win conditions, protection, and a few solution-based cards. The entire sideboard is not full of Burning Wish targets as it doesn’t create the greatest value out of the available slots. Generally, try to have no more than 6-7 Burning Wish targets. Lastly, having included Burning Wish into the deck, threat density is very high in comparison to other Storm decks meaning that less time is spent finding threats with cantrips which leads to a faster kill.

4 Wishclaw Talisman https://www.theepicstorm.com/product/wishclaw-talisman https://shop.tcgplayer.com/magic/throne-of-eldraine/wishclaw-talisman?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B07XLD49SB/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=tes019-20&creative=9325&linkCode=as2&creativeASIN=B07XLD49SB&linkId=927fc2d22a39d7091ce0dd6e477757d7 https://www.cardhoarder.com/cards/78342?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/WishclawTalisman.jpg Wishclaw Talisman 2 Artifact

Wishclaw Talisman enters the battlefield with three wish counters on it.

, , Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn.

A relatively recent addition to The EPIC Storm over Infernal Tutor (Dec. 2019). This change was one of the bigger innovations to the deck in the last few years, primarily because it raised the artifact count high enough to finally support Mox Opal!

A common play pattern with this list is to cast Wishclaw Talisman on turn one using Mox Opal or Chrome Mox. This allows a six-mana line on the second turn instead of needing seven mana into Ad Nauseam. Unlike Infernal Tutor, the search on Wishclaw Talisman isn’t tied to a stipulation. This means being able to search for anything, such as a sided in copy of Chain of Vapor. Because of this, TES is incentivized to run powerful singleton copies of cards to search for like Crash to answer a Chalice of the Void for example.

One of the truly fantastic aspects of Wishclaw Talisman is that its activated ability isn’t sorcery speed, it’s on your turn. This means that when Ad Nauseam is on the stack, when it’s met with a Force of Will, activating Wishclaw Talisman for Veil of Summer is something that’s possible. It’s also uncounterable, which allows for sneaky situations to build up Storm count and then just activating Wishclaw Talisman into a lethal Tendrils of Agony.

4 Brainstorm https://www.theepicstorm.com/product/brainstorm https://shop.tcgplayer.com/magic/mercadian-masques/brainstorm?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B003FC5HR6/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B003FC5HR6&linkCode=as2&tag=tes019-20&linkId=3BY6ONM3HIRLDBHJ https://www.cardhoarder.com/cards/13157?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/Brainstorm.jpg Brainstorm 1 Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

An incredibly tough-to-play spell that can make or break a game all on its own. Brainstorm can often fix hands needing two specific types of cards and finding them both at once or simply putting a few situational cards back.

An important feature of this card is that in matchups with discard, it is very relevant to preserve these and use them to protect the best cards in hand. When playing TES, sequencing cantrips is extremely important, but there are also games where one card means winning on turn one. Some players scoff at casting a Brainstorm in the main phase on the first turn, but TES is an explosive deck!

The situation needs to call for it, however. Casting Ponder before Brainstorm is usually the more desirable line. Collaborating with a shuffle effect is generally the way to go with Brainstorm to avoid drawing dead spells or lands. There are times when sitting on Brainstorm for multiple turns while continuing to draw spells just to put back worse ones is the correct thing to do.

4 Ponder https://www.theepicstorm.com/product/ponder https://shop.tcgplayer.com/magic/lorwyn/ponder?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B002NQYI4I/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B002NQYI4I&linkCode=as2&tag=tes019-20&linkId=X7EDNSBRHB7QLDL5 https://www.cardhoarder.com/cards/28339?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/Ponder.jpg Ponder 1 Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle your library.

Draw a card.

The cantrip with the best odds of finding the card(s) needed! Ponder digs the deepest out of the cards in the deck, unlike Brainstorm or Preordain — Ponder can see up to four unique cards. Because of this, in hands containing both Brainstorm, Ponder, and Preordain — it’s usually best to cast Ponder first.

Like Brainstorm, the best utilization of Ponder is often with a Polluted Delta or another fetchland. Ponder, like a fetchland, can be used as a shuffle effect for Brainstorm as well, it’s just not as ideal. It’s worth noting — be aggressive with shuffling off of Ponder. If those cards aren’t what the hand needs, why contemplate?

1 Tendrils of Agony https://www.theepicstorm.com/product/tendrils-of-agony https://shop.tcgplayer.com/magic/scourge/tendrils-of-agony?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0062DV378/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0062DV378&linkCode=as2&tag=tes019-20&linkId=YEISOXCBLP3IEDBL https://www.cardhoarder.com/cards/18866?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/TendrilsofAgony.jpg Tendrils of Agony 4 Sorcery

Target player loses 2 life and you gain 2 life.

Storm
 (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

A holdover from the Lurrus of the Dream-Den era. During this time period, the incentive to play the main deck copy of Tendrils of Agony was incredibly high. This was mostly due to the ability to use Lurrus of the Dream-Den to generate two “free” Storm with Lion’s Eye Diamond, but there was also an incredibly high amount of Meddling Mage seeing play. In these games, it was very apparent the value of a main deck Tendrils of Agony when paired with Echo of Eons or Wishclaw Talisman even without Lurrus of the Dream-Den.

The value with Echo of Eons was that there were more available lines post-Echo of Eons that killed the opponent due to no longer needing to also cast a Burning Wish before your storm spell if you drew Wishclaw Talisman. When drawing seven cards off of Echo of Eons, it’s entirely possible to naturally draw Tendrils of Agony as well which will completely avoid any drawn countermagic off of the Echo of Eons as well and most likely kill the opponent on the spot.

An easy way to defeat blue decks is to allow them to build a Storm count for you with their countermagic, this is typically pretty easy to do when starting wars with Veil of Summer. Imagine having a Wishclaw Talisman sitting on the battlefield and all that’s required is activating the black artifact to search for Tendrils of Agony and then cast it — this is the primary reason TES has adopted Tendrils of Agony.

1 Ad Nauseam https://www.theepicstorm.com/product/ad-nauseam https://shop.tcgplayer.com/magic/shards-of-alara/ad-nauseam?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B001IW1BD4/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B001IW1BD4&linkCode=as2&tag=tes019-20&linkId=6LPODG3HEDEI7QMV https://www.cardhoarder.com/cards/31356?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/AdNauseam.jpg Ad Nauseam 5 Instant

Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.

The EPIC Storm is the best Ad Nauseam deck in Legacy. Between Chrome Mox and Mox Opal to act as additional copies of Lotus Petal as well as a lower average converted mana cost, Ad Nauseam has an increased power level here. Our primary Storm engine and game plan, we’ve catered our deck to maximize its potential.

Something to keep in mind that Ad Nauseam is an instant, you can cast the spell in response to a Brainstorm or on an end step. There’s also the “Chrome Mox trick” — which is to cast Chrome Mox, in response cast Ad Nauseam, and in response to Ad Nauseam activate Lion’s Eye Diamond! You do this in order to be able to imprint after Ad Nauseam has resolved and is only viable if you didn’t have a card you could imprint prior to casting Ad Nauseam.

1 Echo of Eons https://www.theepicstorm.com/product/echo-of-eons https://shop.tcgplayer.com/magic/modern-horizons/echo-of-eons?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B07T2FSD3X/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=tes019-20&creative=9325&linkCode=as2&creativeASIN=B07T2FSD3X&linkId=c94354730114bd803bb6a5cafc260b4a https://www.cardhoarder.com/cards/72464?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/EchoofEons.jpg Echo of Eons 6 Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards.

Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Previously, Echo of Eons was only a Burning Wish target. That changed when The EPIC Storm added Wishclaw Talisman to the main deck. There’s more reason than ever to play two copies in the 75. The difference-maker was Wishclaw Talisman’s ability to consistently find Lion’s Eye Diamond to pair with the copy of Echo of Eons (either naturally drawn or retrieved by Burning Wish).

Echo of Eons works very well with Lion’s Eye Diamond, which is why Wishclaw Talisman’s ability to find it is so important. First, play Burning Wish to retrieve Echo of Eons, then play Lion’s Eye Diamond (this plays around artifact disruption), discard the hand and add three blue to flashback your pseudo-Timetwister. Another way of getting Echo of Eons into the graveyard is to Thoughtseize yourself. While not ideal, it is a “build your a Diminishing Returns!”. Something to keep in mind, Echo of Eons is symmetrical, meaning the opponent will also draw a fresh seven-card hand. This is an issue against blue decks. To offset this, cards such as Veil of Summer, Orim’s Chant, and even sideboard options such as Hope of Ghirapur, Defense Grid, or Xantid Swarm are recommended over discard spells opening up another engine versus counterspell archetypes.

Echo of Eons is the first three-mana storm engine legal in Legacy that’s playable in quite some time. This helps quite a bit against Prison strategies or decks trying to lock TES out of the game such as Maverick or Death & Taxes.

4 Veil of Summer https://www.theepicstorm.com/product/veil-of-summer/ https://shop.tcgplayer.com/magic/core-set-2020/veil-of-summer?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B07TCD54T9/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=tes019-20&creative=9325&linkCode=as2&creativeASIN=B07TCD54T9&linkId=58534b0f7097e854d1dcaeabcefe8d9d https://www.cardhoarder.com/cards/73295?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/VeilofSummer.jpg Veil of Summer 1 Instant

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can’t be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can’t be the targets of blue or black spells or abilities your opponents control.)

Veil of Summer’s inclusion into The EPIC Storm is for many reasons. The first is its ability to act as a pseudo Silence effect against blue decks. Unlike Silence, it’s very effective against targeted discard which was always a weakness of the white instant. In a pinch, Veil of Summer can usually cycle to draw a card against most decks in the Legacy Format. On top of the aforementioned, it can protect copies of Hope of Ghirapur or Wishclaw Talisman against Abrupt Decay or even Oko, Theif of Crowns.

Veil of Summer can even be a complete blow-out against certain matchups such as Ad Nauseam Tendrils since the opponent will be forced to pass the turn since Tendrils of Agony is unable to target. As for synergies within The EPIC Storm, Veil of Summer’s most desirable trait is how it interacts with Echo of Eons. Thoughtseize has the issue of not protecting from countermagic drawn after Echo of Eons resolves, which means the opponent could draw new countermagic to stop us.

Now with Veil of Summer, TES can ignore countermagic for an entire turn. Worth mentioning, Veil of Summer says, “Spells you control can’t be countered this turn.” This means Counterbalance, Chalice of the Void, Chancellor of the Annex, and other effects. This clause is not relegated to colors blue or black.

2 Orim's Chant https://theepicstorm.com/product/orims-chant https://shop.tcgplayer.com/magic/planeshift/orims-chant?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0062DQO8Q/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0062DQO8Q&linkCode=as2&tag=tes019-20&linkId=ZPMYXUEOMI254LMU https://www.cardhoarder.com/cards/15195?affiliate_id=theepicstorm https://theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/OrimsChant.jpg Orim's Chant 1 Instant

Kicker (You may pay an additional as you cast this spell.)

Target player can’t cast spells this turn. If this spell was kicked, creatures can’t attack this turn.

The primary reason this card is played is the strength of Prismatic Ending, that said, Orim’s Chant has brought some new life to The EPIC Storm. Ever since the switch to Veil of Summer, TES has had some difficulty with Mindbreak Trap and Stifle. With Orim’s Chant, those issues have been greatly reduced especially with the ability to search for it off of Wishclaw Talisman.

Something that may not be obvious about Orim’s Chant is its flexibility, in combo match-ups, it’s an ace in the hole for blowing the opponent out of the water in a crucial spot. In situations against aggro decks, Orim’s Chant can be used as a figurative “Time Walk” to buy yourself some time. What this means is casting Orim’s Chant in the opponent’s upkeep to stop them from casting spells, if needed, you can use the Kicker ability as well.

Initially, Silence was tested in this slot, but it was found that with how few cards there are in Legacy that care about targeting that the ability to stop creatures from attacking was more valuable.

Additionally, more copies of Orim’s Chant were tried over a few copies of Veil of Summer, this proved to not be as effective as the ability to reactively cast Veil of Summer against countermagic.

4 Rite of Flame https://www.theepicstorm.com/product/rite-of-flame https://shop.tcgplayer.com/magic/coldsnap/rite-of-flame?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B00428PGTG/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B00428PGTG&linkCode=as2&tag=tes019-20&linkId=LHYEAMFU5A23RQHV https://www.cardhoarder.com/cards/24675?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/RiteofFlame.jpg Rite of Flame 1 Sorcery

Add  , then add  for each card named Rite of Flame in each graveyard

A defining characteristic of The EPIC Storm, this card is one of the reasons this deck is blazing fast. It costing one mana is important for two reasons — first, it’s easier to cast in comparison to other “Ritual” effects available that cost two, and second, its converted mana cost’s impact on Ad Nauseam. Something that is often overlooked when viewing Rite of Flame and is the ability to make two red mana which is important because it generates just enough to meet the red mana requirement for both Burning Wish and Empty the Warrens in a single turn. Two Rite of Flame is also the perfect amount of mana to cast Empty the Warrens! Things become a little more interesting when more than two copies of Rite of Flame are available (see below).

Mana Generated by Rite of Flame
Cast off a single red mana source, in one turn.

  • 1 Rite of Flame – Two red mana.
  • 2 Rite of Flame – Four red mana.
  • 3 Rite of Flame – Seven red mana.
  • 4 Rite of Flame – Eleven red mana.
4 Dark Ritual https://www.theepicstorm.com/product/dark-ritual https://shop.tcgplayer.com/magic/mercadian-masques/dark-ritual?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B005OV88JA/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B005OV88JA&linkCode=as2&tag=tes019-20&linkId=TYBVYNA7DXJWYEP2 https://www.cardhoarder.com/cards/13287?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/DarkRitual.jpg Dark Ritual 1 Instant

Add   .

One of the most powerful cards in this deck and Legacy as a whole. If multiple “Ritual” effects are in hand, including a Rite of Flame, cast Dark Ritual second as it is an instant. This is incredibly helpful when it comes to playing around Daze, Spell Pierce and sometimes Flusterstorm.

Mana Generated by Dark Ritual
Cast off a single black mana source, in one turn.

  • 1 Dark Ritual – Three black mana.
  • 2 Dark Ritual – Five black mana.
  • 3 Dark Ritual – Seven black mana.
  • 4 Dark Ritual – Nine black mana.
4 Lion's Eye Diamond https://www.theepicstorm.com/product/lions-eye-diamond https://shop.tcgplayer.com/magic/mirage/lions-eye-diamond?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B002KYN62S/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B002KYN62S&linkCode=as2&tag=tes019-20&linkId=NOPWMNVWFDYARFE7 https://www.cardhoarder.com/cards/7103?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/LionsEyeDiamond.jpg Lion's Eye Diamond 0 Artifact

Discard your hand, Sacrifice Lion’s Eye Diamond: Add three mana of any one color. Activate this ability only any time you could cast an instant.

The card is responsible for most turn one wins and is a total game-changer. When using Lion’s Eye Diamond it’s crucial to maintain priority and activate it in response to other spells before passing priority/checking to see if there are any responses. When using Lion’s Eye Diamond paired with Infernal Tutor, it’s important to cast Infernal Tutor with a card in hand and then use Lion’s Eye Diamond to become hellbent by activating the artifact.

Try to cast Lion’s Eye Diamond at opportune times. This card can be played very differently depending on the matchup. Let it sit on the table and threaten the opponent in some situations while hiding it in my hand or on top of the deck in others. Playing it right before Wishclaw Talisman, Infernal Tutor, or Burning Wish is desirable to maintain priority. This way it cannot be destroyed by effects like Abrupt Decay or Kolaghan’s Command.

4 Lotus Petal https://www.theepicstorm.com/product/lotus-petal https://shop.tcgplayer.com/magic/tempest/lotus-petal?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0030AEJ7W/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0030AEJ7W&linkCode=as2&tag=tes019-20&linkId=KR6GCZM6RNUJ564I https://www.cardhoarder.com/cards/9475?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/LotusPetal.jpg Lotus Petal 0 Artifact

Sacrifice Lotus Petal: Add one mana of any color.

Initial mana sources with no drawback that are almost always a pleasure to see — especially off of Ad Nauseam. They, like Chrome Mox, enable speedy early turn combos and generate Storm for free. Lotus Petal can also fix our mana, especially in post-board games for Carpet of Flowers and Abrupt Decay!

3 Mox Opal https://www.theepicstorm.com/product/mox-opal https://shop.tcgplayer.com/magic/scars-of-mirrodin/mox-opal?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0045AU8F8/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0045AU8F8&linkCode=as2&tag=tes019-20&linkId=DI5TADZ2JXAH64QE https://www.cardhoarder.com/cards/38197?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/MoxOpal.jpg Mox Opal 0 Artifact

Metalcraft :Add one mana of any color. Activate this ability only if you control three or more artifacts.

The EPIC Storm finally has enough artifacts to support Mox Opal! This change happened when TES realized it was able to swap Infernal Tutor for Wishclaw Talisman. With this swap, it brought the total number of artifacts up to 18-21 (this number fluctuates on if running main deck Defense Grid).

With over a third of The EPIC Storm being artifacts, Mox Opal can be active on the first turn. This helps significantly when trying to cast a first turn Wishclaw Talisman and then passing the turn. A cool trick with Mox Opal is to cast Brainstorm or Ponder AND THEN shuffle your deck with Bloodstained Mire or Polluted Delta on turn one. This allows another spell to be cast such as an additional cantrip or a business spell.

Another fancy play with Mox Opal and Chrome Mox is to play Mox Opal first, cast Chrome Mox, with the imprint ability on the stack cast Brainstorm (or even Ad Nauseam!) and then imprint onto Chrome Mox after gaining new information/cards. While on the topic of Chrome Mox, even playing it for no-imprint cost now adds extra value with Mox Opal, which is something that should be mentioned for newer Storm pilots.

Recently, in these new-fangled five-color lists Mox Opal is the glue that holds it all together. It acts like the 2010 version of Gemstone Mine for making sure we have the right colors for when we need them. This list wouldn’t be possible without it.

3 Chrome Mox https://www.theepicstorm.com/product/chrome-mox https://shop.tcgplayer.com/magic/mirrodin/chrome-mox?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0062DW728/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0062DW728&linkCode=as2&tag=tes019-20&linkId=454N266O4RIR6GO3 https://www.cardhoarder.com/cards/19831?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/ChromeMox.jpg Chrome Mox 0 Artifact

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

: Add one mana of any of the exiled card’s colors.

A card that divides TES from ANT. Chrome Mox provides additional early mana to allow for Ad Nauseam, Echo of Eons, or Empty the Warrens. A huge part of why TES has such an incredibly high success rate post-Ad Nauseam is Chrome Mox acts as an initial mana source to continue “combo-ing” out for the turn.

One of the better uses of Chrome Mox is to allow a first turn Wishlcaw Talisman meaning that the second turn combo-ing often only needs six mana. Chrome Mox also helps enable Mox Opal very early. Lists have recently bounced back and forth on the number of Chrome Mox in the main deck. At the moment, there are three copies being played — this is because the format has sped up a bit with the decline in popularity of “true” control decks in the format.

3 Verdant Catacombs https://www.theepicstorm.com/product/verdant-catacombs/ https://shop.tcgplayer.com/magic/zendikar/verdant-catacombs?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B002R3M8LC/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B002R3M8LC&linkCode=as2&tag=tes019-20&linkId=KAJ2JSRUS3YHYR7X https://www.cardhoarder.com/cards/34704?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/VerdantCatacombs.jpg Verdant Catacombs None 0 Land

 Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.

Notice there are three copies of Verdant Catacombs and two copies of Scalding Tarn and Polluted Delta as the deck’s secondary “fetchlands.” This is due to the importance of finding green mana to cast Veil of Summer, which has more copies in the deck than Orim’s Chant.

For this reason, we prioritized building the mana base around the pairing of Underground Sea and Taiga. While white mana is nice, it comes secondary as it’s only needed on the combo turn and can always be cast off of Lotus Petal or Mox Opal. Every fetchland in the current iteration of TES cannot get one land, for Verdant Catacombs that land is Tundra. That said, it can still retrieve Scrubland as its white mana provider.

There’s more to Verdant Catacombs and the other fetchlands as well. They provide shuffle effects for cards like Brainstorm or Ponder which help with the quality of draws. Fetchlands protect TES’s mana from effects like Wasteland or Rishadan Port, which is key considering TES is a five-color deck with plenty of non-basic lands.

2 Scalding Tarn https://theepicstorm.com/product/scalding-tarn https://shop.tcgplayer.com/magic/zendikar/scalding-tarn?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B002R3NU7S/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B002R3NU7S&linkCode=as2&tag=tes019-20&linkId=VYC7IHBTFZC4K3YT https://www.cardhoarder.com/cards/34590?affiliate_id=theepicstorm https://theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/ScaldingTarn.jpg Scalding Tarn None 0 Land

 Pay 1 life, Sacrifice Scalding Tarn: Search your library for a Island or Mountain card and put it onto the battlefield. Then shuffle your library.

Notice there are three copies of Verdant Catacombs and two copies of Scalding Tarn and Polluted Delta as the deck’s secondary “fetchlands.”

Like Verdant Catacombs, Scalding Tarn puts an emphasis on finding the green mana sources which is ideal. It also finds our primary dual land pairing with Underground Sea and Taiga, this makes it very desirable. Unfortunately, this means its white source is Tundra which is slightly worse than the Scrubland that Polluted Delta finds.

There’s more to Scalding Tarn and the other fetchlands as well. They provide shuffle effects for cards like Brainstorm or Ponder which help with the quality of draws. Fetchlands protect mana from effects like Wasteland or Rishadan Port, which is key considering TES is a deck with fewer lands than its other Storm counterpart.

2 Polluted Delta https://www.theepicstorm.com/product/polluted-delta https://shop.tcgplayer.com/magic/onslaught/polluted-delta?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B005OV7BWK/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=tes019-20&creative=9325&linkCode=as2&creativeASIN=B005OV7BWK&linkId=2fea77055ffaaec9f5ac697c7fc74f2a https://www.cardhoarder.com/cards/18247?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/PollutedDelta.jpg Polluted Delta None 0 Land

 Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.

A secondary “fetchland” due to the fact that Polluted Delta cannot search for Taiga. This is actually kind of a big deal because you want to pair Underground Sea with Taiga. Polluted Delta can only accomplish half of this task.

What Polluted Delta does well is get either white mana source, the problem here is that Tundra isn’t a combo color land and it can’t help cast Abrupt Decay — this places a lesser value to Polluted Delta as a whole. While white mana is nice, it comes secondary as it’s only needed on the combo turn and can always be cast off of Lotus Petal or Mox Opal.

What Polluted Delta lacks with Tundra can be made up for by searching for TES’s secondary land pairing which is Tropical Island and Badlands, which provides four colors, casts Abrupt Decay, and gives you combo-colored mana and protection colors.

There’s more to Polluted Delta and the other fetchlands as well. They provide shuffle effects for cards like Brainstorm or Ponder which help with the quality of draws. Fetchlands protect TES’s mana from effects like Wasteland or Rishadan Port, which is key considering TES is a five-color deck with plenty of non-basic lands.

1 Underground Sea https://www.theepicstorm.com/product/underground-sea/ https://shop.tcgplayer.com/magic/beta-edition/underground-sea?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0062DOUNM/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0062DOUNM&linkCode=as2&tag=tes019-20&linkId=ECXVXMEHUYF4VDSR https://www.cardhoarder.com/cards/38624?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/UndergroundSea.jpg Underground Sea None 0 Land

 Add  or .

A searchable land that provides two of the deck’s primary colors without any drawbacks. In this list, Underground Sea tends to be the primary fetchland target.

Which means that its best to pair Underground Sea with its complement which would be Taiga &mash; a prominent secondary land. When having both lands in play, four of the five colors are available which makes gameplay much easier.

A perfect example would be that Abrupt Decay can be cast off of this dynamic duo on the end step, untap, and then being able to win the game while having all of the necessary resources.

1 Tropical Island https://shop.tcgplayer.com/magic/beta-edition/tropical-island?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0062DOTOC/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0062DOTOC&linkCode=as2&tag=tes019-20&linkId=A3IT5BNW6RM4U6JE https://www.cardhoarder.com/cards/38616?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/TropicalIsland.jpg Tropical Island None 0 Land

 Add  or .

A searchable land that provides two of the deck’s primary colors without any drawbacks. Tropical Island (much like Taiga) is here to primarily be a second green source while helping balance the mana in the deck. Currently, there are three blue sources, three black sources, two red sources, two green sources, and two white sources.

Tropical Island is actually fairly critical to this by allowing a single Wasteland on the other green mana generator to not cause Veil of Summer or Abrupt Decay to be shut off. Many individuals also enjoy how Tropical Island pairs with Veil of Summer in the initial stages of the game since it helps protect on the first turn and then casts a cantrip on the second turn of the game.

Much like Underground Sea, Tropical Island has a natural compliment in Badlands. When having both lands in play, all four colors are available which makes gameplay much easier. A perfect example would be that Abrupt Decay can be cast off of this dynamic duo on the end step, untap, and then being able to win the game while having all of the necessary resources.

1 Tundra https://shop.tcgplayer.com/magic/beta-edition/tundra?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B005OVIE7G/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B005OVIE7G&linkCode=as2&tag=tes019-20&linkId=7I5TBP5VWMB7OS2K https://www.cardhoarder.com/cards/38620?affiliate_id=theepicstorm https://theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/Tundra.jpg Tundra None 0 Land

 Add  or .

A searchable land that provides a secondary color without any drawbacks.

Tundra is not an ideal land for this deck, it only provides set up and protection colors of mana. But that’s exactly what this slot requires, we needed a third blue source to cast our cantrips while also needing an extra white mana provider for Orim’s Chant and Prismatic Ending.

Tundra fills a very similar role to Tropical Island, while not exciting, it accomplishes its role very well. Like Tropical Island, we would recommend pairing it with Badlands to create the protection-mana land and combo-colored land together.

1 Scrubland https://shop.tcgplayer.com/magic/beta-edition/scrubland?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0062DS2E0/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0062DS2E0&linkCode=as2&tag=tes019-20&linkId=CZBF3H4D5BHORJUH https://www.cardhoarder.com/cards/38588?affiliate_id=theepicstorm https://theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/Scrubland.jpg Scrubland None 0 Land

 Add  or .

A searchable land that provides a secondary color without any drawbacks.

Scrubland can be a little bit awkward at times since it makes both combo and protection mana, which is something we aim to not do — this is why we don’t play Bayou. That said, after tons of consideration and planning, it was determined that Scrubland was the best available option for what TES is looking to achieve.

In post-board games, Scrubland’s value greatly increases as it can be paired with Taiga to cast either Abrupt Decay or Prismatic Ending, which is admittedly pretty cool. While this may seem strange, the deck often sideboards out Ponder in these match-ups making this plan a consideration. Our recommendation would be to make a judgment based on the texture of the initial hand, but if we had to rank them, this is a good secondary pairing after Underground Sea and Taiga. The ability to cast Brainstorm shouldn’t be overlooked!

1 Badlands https://shop.tcgplayer.com/magic/beta-edition/badlands?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B005OVGUFE/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B005OVGUFE&linkCode=as2&tag=tes019-20&linkId=Y2SAEJU5LXWLUXJ5 https://www.cardhoarder.com/cards/30298?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/Badlands.jpg Badlands None 0 Land

 Add  or .

A searchable land that provides two of the deck’s primary colors without any drawbacks.

When pairing Badlands with Tropical Island all four of the five colors are available which makes gameplay much easier, this is something many players look to accomplish in the early game.

That said, this pairing is often worse than Taiga and Underground Sea due to your “combo color” land in Badlands can only cast a single “ritual effect” while Tropical Island cannot accomplish this. Although, if it’s only needed for Veil of Summer, this wouldn’t matter.

1 Taiga https://shop.tcgplayer.com/magic/beta-edition/taiga?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0062DOQBI/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0062DOQBI&linkCode=as2&tag=tes019-20&linkId=VFDFV65PZRLV2S6Q https://www.cardhoarder.com/cards/30304?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/Taiga.jpg Taiga None 0 Land

 Add  or .

A searchable land that provides two of the deck’s primary colors without any drawbacks.

Taiga (much like Tropical Island) is here to primarily be a green source while helping balance the mana in the deck. Currently, there are three blue sources, three black sources, two red sources, two green sources, and two white sources. Taiga is actually fairly critical to this by allowing a single Wasteland on the other green mana generator to not cause Veil of Summer or Abrupt Decay to be shut off.

When pairing Taiga with Underground Sea, four of the five colors are available which makes gameplay much easier, this is something many players look to accomplish in the early game. A perfect example would be that Abrupt Decay can be cast off of this dynamic duo on the end step, untap, and then being able to win the game while having all of the necessary resources.

Sideboard
2 Abrupt Decay https://www.theepicstorm.com/product/abrupt-decay https://shop.tcgplayer.com/magic/return-to-ravnica/abrupt-decay?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0098MUAS8/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0098MUAS8&linkCode=as2&tag=tes019-20&linkId=YRL4L7OPYDABJNI3 https://www.cardhoarder.com/cards/46497?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/AbruptDecay.jpg Abrupt Decay 2 Instant

This spell can’t be countered.

Destroy target nonland permanent with converted mana cost 3 or less.

With the nature of Wishclaw Talisman being able to search for anything, it incentivizes TES to play higher impact cards. Abrupt Decay has always been a desired effect. Being able to successfully answer Counterbalance, Chalice of the Void on two, or even a Deafening Silence being protected by countermagic can be game-winning.

The issue has traditionally been that green is a tough color to splash in The EPIC Storm, but that all changed with Mox Opal (and the manabase shift to two green sources). With the access to green mana is much more reliable now, TES can consistently deal with hate permanents out of blue decks. It’s worth noting that Abrupt Decay does care about opposing copies of Veil of Summer.

3 Prismatic Ending https://shop.tcgplayer.com/magic/modern-horizons-2/prismatic-ending?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B092N73PYP/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=tes019-20&creative=9325&linkCode=as2&creativeASIN=B092N73PYP&linkId=111f2b1edfc073546b8696be15b998b0 https://www.cardhoarder.com/cards/90419?affiliate_id=theepicstorm https://theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/PrismaticEnding.jpg Prismatic Ending 1 Sorcery

Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.

Not the Modern Horizons 2 card that many had in mind for Storm combo when the set was spoiled, but it’s been fantastic!

Prismatic Ending answers most hate-permanents on curve from Deafening Silence and Thalia, Guardian of Thraben to Trinisphere. This might seem weird, but Prismatic Ending does answer Sphere of Resistance effects for two mana. The trick is to announce the spell for one mana, then pay the tax with a second color. Now the spell meets the requirements to be cast while also meeting the color requirements to exile the problematic permanent!

One of the beautiful aspects of Prismatic Ending is the versatility it provides from answering one mana enchantments, creatures such as Collector Ouphe, or artifacts like Chalice of the Void. Against Chalice of the Void, you can use Prismatic Ending’s scalable nature to pay two mana to remove a Chalice of the Void with a counter on it.

One of the best things that Prismatic Ending does is stopping the “snowball effect” that these permanent-based disruption decks aim to create. Typically, with a bounce spell, it’s required to sit and plan for an opportune time to cast it before moving in for the kill. Not anymore! Cleanly removed forever with this white haymaker.

1 Grapeshot https://www.theepicstorm.com/product/grapeshot https://shop.tcgplayer.com/magic/time-spiral/grapeshot?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B005OVIHZA/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B005OVIHZA&linkCode=as2&tag=tes019-20&linkId=4QVEHJG74QOVG672 https://www.cardhoarder.com/cards/25797?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/Grapeshot.jpg Grapeshot 2 Sorcery

Grapeshot deals 1 damage to target creature or player.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

In a world defined by Veil of Summer, Grapeshot is being used more than ever. Being able to kill the opponent on the same turn unlike Empty the Warrens is a huge boon compared to making Goblin Tokens. There are secondary reasons to run Grapeshot as well, such as finishing off the opponent after Goblin Tokens fall short or the opponent went too low on life with Griselbrand. There’s also the added bonus of being uncounterable against blue decks while killing an Ethersworn Canonist.

4 Galvanic Relay https://www.theepicstorm.com/product/galvanic-relay/ https://www.tcgplayer.com/product/239780/magic-modern-horizons-2-galvanic-relay?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B092N73PYP/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=tes019-20&creative=9325&linkCode=as2&creativeASIN=B092N73PYP&linkId=111f2b1edfc073546b8696be15b998b0 90631 https://theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/GalvanicRelay.jpg Galvanic Relay 3 Sorcery

Exile the top card of your library. During your next turn, you may play that card.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

As a new Storm engine, Galvanic Relay fills the role in an odd way. By casting it, it signals that most of the current combo turn is over. Resolving the card is an investment in a future turn, which means that one has to live and not get locked out of the game during that turn. The most effective Galvanic Relays tend to be against slower blue decks where “drawing” 4-5 cards next turn is plenty to win the game. It is especially good with artifact acceleration such as Lotus Petal and Chrome Mox to generate Storm while leaving cards in play as opposed to ritual effects, which become more of a rummaging effect. Playing at least one copy in the sideboard makes Burning Wish a much bigger threat compared to only being able to find Echo of Eons or Thoughtseize. Especially when blue decks are loading up on Hullbreacher style effects, having an engine that goes around anti-draw effects and is able to be found with Burning Wish is important.

Because Galvanic Relay exiles the cards, it plays well with Lion’s Eye Diamond. Lion’s Eye Diamond kind of becomes an initial mana source.

In many non-blue matchups, Galvanic Relay can be boarded in as a very fast engine. On turn one, even finding it with Wishclaw Talisman might be good enough against a deck without zero-mana permanent hate. It can also be cast through Gaddock Teeg, though a removal spell would still need to be found to win the game with Tendrils of Agony.

1 Empty the Warrens https://www.theepicstorm.com/product/empty-the-warrens https://shop.tcgplayer.com/magic/time-spiral/empty-the-warrens?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B005OVIC1Y/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B005OVIC1Y&linkCode=as2&tag=tes019-20&linkId=AJXI36BB3UF7ZY4L https://www.cardhoarder.com/cards/25535?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/EmptytheWarrens.jpg Empty the Warrens 4 Sorcery

Create two 1/1 red Goblin creature tokens.

Storm
 (When you cast this spell, copy it for each spell cast before it this turn.)

By playing a copy of Empty the Warrens in the sideboard, TES effectively play four copies in the 75 — it’s best to play the most copies possible while not decreasing Ad Nauseam percentages. Empty the Warrens is also the deck’s fastest combo option (as it requires the least amount of mana) against decks trying to lock out the game. Depending on the metagame, notice the numbers of Empty the Warrens fluctuate.

In metagames with lots of Delver of Secrets, TES plays more copies (generally the full set) of Empty the Warrens as it’s an easier card to cast when the opponent is trying to attack resources. Casting Empty the Warrens from hand is a lot less resource-intensive as only four mana is needed, and playing a full-complement of Empty the Warrens allows for drawing them to be much easier.

Meanwhile, in these match-ups, Ad Nauseam at its absolute cheapest is a seven-mana line that loses to Daze, Spell Pierce, and even itself. Delver decks pressure the life total very quickly, and Empty the Warrens is a great way to turn the tide.

Now more than ever, Empty the Warrens plays a critical role in the sideboard — that is allowing for a line that doesn’t lose to Hullbreacher or Narset, Parter of Veil effects. The way the sideboard is currently constructed, every Storm engine says, “draw” which creates an extra emphasis on our goblin horde.

1 Tendrils of Agony https://www.theepicstorm.com/product/tendrils-of-agony https://shop.tcgplayer.com/magic/scourge/tendrils-of-agony?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B0062DV378/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B0062DV378&linkCode=as2&tag=tes019-20&linkId=YEISOXCBLP3IEDBL https://www.cardhoarder.com/cards/18866?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/TendrilsofAgony.jpg Tendrils of Agony 4 Sorcery

Target player loses 2 life and you gain 2 life.

Storm
 (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Another way to win the game via Burning Wish, currently with a copy in the main deck the usage is split but this allows for more versatility between combo lines.

Tendrils of Agony can be a liability in the metagame with Veil of Summer’s presence, if the opponent is representing it I would look towards Grapeshot if possible.

Traditionally, TES has only played a single copy of Tendrils of Agony in the deck. This is due to Tendrils of Agony being not the greatest card to draw, this has changed due to Wishclaw Talisman’s ability being uncounterable (by traditional measures) into a Tendrils of Agony once the Storm count is high enough.

1 Massacre https://shop.tcgplayer.com/magic/nemesis/massacre?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B005OV4LBY/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B005OV4LBY&linkCode=as2&tag=tes019-20&linkId=JNHKBFXJ7APCPIIH https://www.cardhoarder.com/cards/13997?affiliate_id=theepicstorm https://theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/Massacre.jpg Massacre 4 Sorcery

If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.

All creatures get -2/-2 until end of turn.

The best option against Death & Taxes! It’s searchable with Burning Wish and free to cast! With Massacre in the sideboard, TES can keep less explosive hands and not be locked out of the game on the second turn. With a Thalia, Guardian of Thraben in play, it may cost a little more, but it does kill Thalia even with a Mother of Runes in play. Additionally, this card is occasionally cast against Elves or Goblins as both have been known to splash a Savannah or Plateau respectively.

Recently, Massacre has found its way back into our hearts (and sideboard) due to how important it’s become to win game one against the deck with both Deafening Silence and Mindbreak Trap in post-board games. In this specific list without a Basic Swamp, you may need to plan ahead for Massacre by having two black dual-lands on the battlefield to avoid Wasteland.

Lastly, Massacre does have an actual casting cost in dire need — don’t forget it!

1 Echo of Eons https://www.theepicstorm.com/product/echo-of-eons/ https://shop.tcgplayer.com/magic/modern-horizons/echo-of-eons?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.amazon.com/gp/product/B07T39S5NC/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=tes019-20&creative=9325&linkCode=as2&creativeASIN=B07T39S5NC&linkId=dcdd65bfc80893aa222e6289ff512d93 https://www.cardhoarder.com/cards/72464?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/EchoofEons.jpg Echo of Eons 6 Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards.

Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)

For a more in depth look at the initial impressions of this card, check out this article. Let’s start with the basics. Echo of Eons works very well with Lion’s Eye Diamond.

First, play Burning Wish to retrieve Echo of Eons, then play Lion’s Eye Diamond (this plays around artifact disruption), discard the hand and add three blue to flashback a pseudo-Timetwister. Another way of getting Echo of Eons into the graveyard is to Thoughtseize yourself. While not ideal, it is a “build-your-own Diminishing Returns!”. Echo of Eons is symmetrical, which means the opponent will also draw a fresh seven-card hand off of Echo of Eons. This is an issue against blue decks. To offset this, cards such as Hope of Ghirapur, Defense Grid, and Veil of Summer are great, opening up another engine versus counterspell archetypes.

Echo of Eons is the first three-mana storm engine that’s been legal in Legacy that’s playable. This helps quite a bit against Prison strategies or decks trying to lock out the game like Maverick or Death & Taxes.

1 Peer into the Abyss https://shop.tcgplayer.com/magic/core-set-2021/peer-into-the-abyss?partner=theepicstorm&utm_campaign=affiliate&utm_medium=theepicstorm&utm_source=theepicstorm https://www.cardhoarder.com/cards/81461?affiliate_id=theepicstorm https://www.theepicstorm.com/wp-content/themes/tes-2020/assets/img/cards/PeerIntotheAbyss.jpg Peer into the Abyss 7 Sorcery

Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.

Make sure to check out Alex McKinley’s article for first thoughts on Peer into the Abyss.

This card has taken the former slot of Infernal Tutor. The reason being is that Burning Wish into Infernal Tutor and then Ad Nauseam is a nine mana line to win the game, the same can be done now without the middle man of Infernal Tutor. The benefit of this change is that Peer into the Abyss while it does cause life-loss is not life-total dependent. A player can cast Peer into the Abyss at two life, draw twenty-plus cards, and then win the game — this is a huge break-through. Unlike Echo of Eons, it doesn’t use the graveyard!

This is the closest thing TES has to a deterministic Storm engine.

Burning Wish
Burning Wish
Card Name: Burning Wish
Mana Cost:
Converted Mana Cost: 2
Types: Sorcery
Card Text:

You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.

Card Notes

One of the defining features of The EPIC Storm (TES). An incredibly powerful and resourceful element that is quite diverse in what it can do. Burning Wish allows TES to not play answers for problematic cards by either providing a solution or an alternative route to victory. One of the greatest things Burning Wish does for this deck is it allows for game one answers to permanent-based disruption as well as the flexibility of beating cards such as Veil of Summer. That’s the true beauty of Burning Wish — it can be a number of different things.

The “wish board” is comprised of Storm engines, win conditions, protection, and a few solution-based cards. The entire sideboard is not full of Burning Wish targets as it doesn’t create the greatest value out of the available slots. Generally, try to have no more than 6-7 Burning Wish targets. Lastly, having included Burning Wish into the deck, threat density is very high in comparison to other Storm decks meaning that less time is spent finding threats with cantrips which leads to a faster kill.

Deck List Explanation

White is back! The EPIC Storm v12.5 features a white card from Modern Horizons 2 (MH2) that we didn’t plan on — [[Prismatic Ending]]! [[Prismatic Ending]] answers most hate-permanents on curve from [[Deafening Silence]] and [[Thalia, Guardian of Thraben]] to [[Chalice of the Void]]. It’s extremely versatile and disrupts the “snowball effect” that these decks aim to create.

If we’re already playing white for one of the best removal spells ever printed, we might as well run the best protection spell in that color! [[Orim’s Chant]] stops two crucial cards that The EPIC Storm was struggling with — [[Mindbreak Trap]] and [[Stifle]] dead in their tracks. Against aggressive decks, you can even use it to essentially [[Time Walk]] the opponent as well. What was sacrificed was [[Defense Grid]] in a metagame that became hostile towards the card.

Opposing copies of [[Prismatic Ending]] and [[Ragavan, Nimble Pilferer]] left the card in an awkward spot where it was becoming less and less effective.


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Hand Generator

On the draw versus Grixis Phoenix

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