Brian Coval

Special Guest

Brian Coval

(Twitter: BoshNRoll | Youtube: BoshNRoll | MTGO: BoshNRoll)

Brian “BoshNRoll” Coval releases YouTube videos every weekday and specializes in non-rotating “Eternal” constructed formats (Vintage, Legacy, Modern, cEDH, Pioneer, Pauper). He is a Star City Games Invitational winner, a Grand Prix champion, Eternal Weekend Vintage Champion, co-host of The Eternal Glory podcast, and has played on the Magic: the Gathering Pro Tour.

Dimir ReScaminator by Brian Coval



Main Deck
  • 4 [[Brainstorm]]
  • 4 [[Entomb]]
  • 4 [[Ponder]]
  • 4 [[Reanimate]]
  • 4 [[Animate Dead]]
  • 4 [[Daze]]
  • 4 [[Grief]]
  • 4 [[Force of Will]]
  • 4 [[Troll of Khazad-dûm]]
  • 3 [[Orcish Bowmasters]]
  • 1 [[Wail of the Forgotten]]
  • 1 [[Brazen Borrower]]
  • 1 [[Atraxa, Grand Unifier]]
  • 1 [[Archon of Cruelty]]
  • 4 [[Polluted Delta]]
  • 4 [[Underground Sea]]
  • 3 [[Wasteland]]
  • 2 [[Scalding Tarn]]
  • 1 [[Island]]
  • 1 [[Misty Rainforest]]
  • 1 [[Swamp]]
  • 1 [[Undercity Sewers]]
Sideboard
  • 3 [[Dauthi Voidwalker]]
  • 2 [[Dress Down]]
  • 2 [[Force of Negation]]
  • 2 [[Murktide Regent]]
  • 1 [[Hydroblast]]
  • 1 [[Null Rod]]
  • 1 [[Orcish Bowmasters]]
  • 1 [[Unlicensed Hearse]]
  • 1 [[Brazen Borrower]]
  • 1 [[Dismember]]
In the dark, what kind of Scaminator hands do you like to see? Do you want a quick reanimation target or something more cantrip-heavy?

[[Island]], [[Ponder]], keep, baby. But seriously, I’m looking for stability and disruption more than the ability to send it fast. The deck will send it eventually if you’re still alive. I love starting on a [[Grief]], even if I don’t have any tricks for it yet.

How do you view Dimir Scaminator’s role versus The EPIC Storm? Are you trying to reanimate a big creature as quickly as possible, or will a more tempo-centric hand (i.e., Turn one [[Grief]] + [[Reanimate]] with countermagic) generally get there?

I prioritize disruption first, but I do enjoy that it’s a deck I’m free to goldfish against. Getting an [[Atraxa, Grand Unifier]] trigger is usually good for a [[Force of Will]] and/or [[Grief]]’s worth of interaction; every hit means they need a higher storm count to win. All that said, [[Veil of Summer]] is a beating and TES plays 4 mainboard, so I have to be careful not to walk into it.

Who typically has inevitability in this matchup – Dimir Scaminator or TES? Should TES try to go under or sculpt to play a longer game?

TES should be do the normal TES equation of life total / perceived clock vs. current likelihood of winning given the layers of protection you have. If there’s no clock and the TES player has a [[Veil of Summer]], the TES player has a lot of time. If the TES player does not [[Veil of Summer]] or is facing a [[Troll of Khazad-dûm]], they better start running the success numbers and make an informed decision.

How do you identify an opponent is playing combo? What key indicators tip you off to TES game one? Once determined, how does your strategy change?

Live reads like staring at their hand and counting while deciding to keep or mull is a dead giveaway. I’m suspicious of any mulligan below six cards. In the case of TES, [[Chrome Mox]] or [[Mox Opal]] alongside fetchlands or fetching [[Commercial District]] are all big tells. If I see any of these indicators while leaving a Green up, I have to respect [[Veil of Summer]] and decide what I’m willing to put into fighting over it.

The best practice is to just win the die roll and [[Grief]] your opponent. Then, it doesn’t matter what they’re on, and you don’t have to guess.

What does your ideal turn one look like against TES? Does this vary on the play vs. on the draw?

On the play, I want to [[Grief]] and clock somehow. [[Reanimate]] the [[Grief]], have an [[Entomb]], even [[Orcish Bowmasters]] is fine. The nuts are [[Grief]] into [[Entomb]], then [[Reanimate]] [[Atraxa, Grand Unifier]].

On the draw, I want everything I wanted on the play, plus [[Force of Will]]

Which reanimation target tends to be most effective against TES? Which tends to be least effective?

Among the biggos, you almost always want [[Atraxa, Grand Unifier]]. [[Archon of Cruelty]] targets and can be out-tempoed by [[Veil of Summer]], while [[Atraxa, Grand Unifier]] just gasses you up and doesn’t care about interaction after that. I’d rank the [[Reanimate]] targets in the deck as [[Atraxa, Grand Unifier]] > [[Grief]] > [[Archon of Cruelty]] > [[Troll of Khazad-dûm]].


Do you ever want mana acceleration (i.e., [[Dark Ritual]]), in these fast combo matchups? Why does it not make the cut?

I sometimes wish I had it in the fast [[Reanimate]] games to push harder. It’s a huge brick in the sideboard juke package though, and you need that post-board Dimir Scam deck to be as smooth as possible because you’re boarding out a lot of power. As far as making the cut, where would it go? Every card in this deck is working so hard. It’s partially a case of “it’s not good enough” and partially “I already have 60 cards I want to play.”

How do your mulligan decisions change post-board? What kind of hand do you keep against a known TES opponent?

I’ll need interaction, but luckily the deck is full of it. I trust [[Grief]] and [[Null Rod]] more than I trust [[Force of Will]], but I’m not going to be too picky if my hand has interaction and a plan.

How should TES approach mulligans against Dimir Scaminator? Should TES Prioritize speed or protection via [[Thoughtseize]] and [[Veil of Summer]]?

The card I’m most worried about is [[Veil of Summer]]. I don’t want to steer Storm students in the wrong direction by telling them to mull looking for one, as I suspect that would hurt winning percentage more than help it over time, but maybe consider the mid hand with a [[Veil of Summer]] over mulling for a “better” hand without one.


How do you feel against TES compared to other combo decks (i.e., Sneak and Show, Doomsday, Painter, Oops, etc.)?

Among the listed decks I’d want to play against Painter > TES > Oops > Sneak and Show > Doomsday. Painter has no meaningful interaction for my most powerful stuff. The EPIC Storm has [[Veil of Summer]] that I’m in good shape if I play around. The blue combo decks that can fend off my goldfish while having a fast one of their own are where it becomes a crapshoot. I’m stoked to be a [[Grief]] deck in all these cases and generally like all those matchups.

Where I’m not as thrilled with my matchup are the [[The One Ring]] / [[Karn, the Great Creator]] / [[Mystic Forge]] mono-brown combo decks — it can feel like [[Null Rod]] or bust in a lot of cases, and I’m probably most worried about those in the combo space.

What is your overall sideboard plan (i.e., X cards in, Y cards out)? Does this change on the play vs. draw?

Against TES I’d want the two [[Force of Negation]], [[Null Rod]], [[Orcish Bowmasters]], and three [[Dauthi Voidwalker]]. I’d cut [[Archon of Cruelty]], two [[Animate Dead]], [[Brazen Borrower]], [[Wail of the Forgotten]], and two [[Daze]].

I might fiddle with my [[Daze]] count on the play vs. draw, but overall the plan is the same but more powerful if I get to go first.

Any final thoughts or comments? Any plugs or shoutouts?

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I want to give a big shout out to Brian Coval for joining us Through the Looking Glass. Now go forth, and topdeck [[Veil of Summer]].

Bang bang, Tendrils gang. See you next month.