SCG: Worcester (04/07-09/2017)
…-1 Ponder, +1 Bayou, +2 Xantid Swarm Game Two: Ryan’s start is turn one Thoughtseize, turn two Thoughtseize and Deathrite Shaman, turn three Leovold, Emissary of Trest. From there Ryan…
…-1 Ponder, +1 Bayou, +2 Xantid Swarm Game Two: Ryan’s start is turn one Thoughtseize, turn two Thoughtseize and Deathrite Shaman, turn three Leovold, Emissary of Trest. From there Ryan…
…Tutor 2 Past in Flames 1 Tendrils of Agony 1 Dark Petition 1 Ad Nauseam 4 Duress 4 Thoughtseize 4 Dark Ritual 4 Cabal Ritual 4 Lion’s Eye Diamond 4…
…notes. the epic Storm Main Deck 4 Burning Wish 4 Infernal Tutor 4 Brainstorm 3 Ponder 4 Orim’s Chant 3 [[Thoughtseize 1 Infernal Contract 1 Empty the Warrens 1 Tendrils…
…Shaman [[Thoughtseize Ill-Gotten Gains Game One: David wins the die roll and begins the day with a Windswept Heath searching for Bayou and then taps the land for Deathrite Shaman….
…with Wishclaw Talisman may be valuable. [[Thoughtseize — [[Thoughtseize exists in this odd space where it is not the best card against any deck, but is just “fine” against many…
…It’s easily substituted for [[Thoughtseize. [[Thoughtseize is a proactive form of disruption that can clear the way for our own combo, but also heavily disrupt Doomsday from assembling their own….
…reason is for Orcish Bowmasters but it’s also for [[Thoughtseize. With our current hand, we have Veil of Summer to fend off [[Thoughtseize. In pre-board games, Orzhov D&T doesn’t have…
…a lethal copy of Tendrils of Agony. Post-board Recommended sideboarding: IN [[Thoughtseize [[Thoughtseize [[Thoughtseize Abrupt Decay Abrupt Decay OUT Veil of Summer Veil of Summer Veil of Summer Veil of…
…Rite of Flame, Simian Spirit Guide, main deck Tendrils of Agony, main deck copies of Chain of Vapor, and other things. The biggest take away was moving from Thoughtseize to…
…the basic Swamp was less important due to not having discard spells such as [[Thoughtseize or Duress, but we still valued the ability to search for our basic land, play…
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