TES Matchup Battles: Doomsday II

Matchup Battles

Doomsday is a rather simple deck in concept. Cast a [[Doomsday]] to make your library five cards and then win with a [[Thassa's Oracle]]. The actual execution can vary by scenario. For example, how much mana do you have? How many cards can you draw? Can you afford to pass the turn? Questions like these Read More »

The ABC’s of TES: Removal

The ABCs of TES

Interacting with The EPIC Storm does not always happen directly on the stack. Often opponents will bring lock pieces and other hateful permanents to the table in an attempt to slow TES down or prevent it from winning at all. These cards present the Storm player with two main options: remove the lock piece or Read More »

Matchup Mulligan: Doomsday II

Matchup Mulligan

Final Dungeon Stompy Hand Answer Hand No. 10: (on the play) [[Burning Wish|]] [[Rite of Flame|]] [[Crash|]] [[Chain of Vapor|]] [[Lion's Eye Diamond|]] [[Mox Opal|]] [[Brainstorm|]] » Keep or Mulligan? Mulligan While tempting due to the [[Crash]] and [[Chain of Vapor]], we just need to send this hand back. We can't cast any spells! Sure, Read More »

Through the Looking Glass: Doomsday with Max Carini

Through the Looking Glass

Special Guest A few words on Max Carini: (Twitter: @wonderpreaux | MTGO: wonderPreaux) Max Carini is an IT auditor hailing from the Bay Area and a self-described “rectangles-with-text” hobbyist. After watching [[Ad Nauseam]] resolve during coverage of an SCG Open in 2014, Max decided to wade into Legacy Storm combo under the MTGO nome-de-planeswalker “wonderPreaux.” Read More »

TES Matchup Battles: Dungeon Stompy

Matchup Battles

Dungeon Stompy is a new Legacy deck built around the Dungeons and Initiative mechanic. A mono-white Stompy deck was born when two new white creatures - [[White Plume Adventurer]], [[Seasoned Dungeoneer]] - both of which have the Initiative mechanic were printed. These creatures with the combination of other disruptive creatures to maintain Initiative is what Read More »

The ABC’s of TES: Interaction

The ABCs of TES

Combo decks in Legacy often get called non-interactive. With Storm, this could not be further from the truth. Usually, between four and eight slots are devoted to interacting in some way with the opponent. The EPIC Storm has played a variety of interaction pieces over the years and understanding how they work against multiple types Read More »

Matchup Mulligan: Dungeon Stompy

Matchup Mulligan

Final The EPIC Gamble Hand Answer Hand No. 10: (on the draw) [[Wishclaw Talisman|]] [[Lion's Eye Diamond|]] [[Lion's Eye Diamond|]] [[Ad Nauseam|]] [[Underground Sea|]] [[Burning Wish|]] [[Chain of Vapor|]] » Keep or Mulligan? Mulligan Even if you're fortune enough to receive a turn in the Storm mirror against a faster variant, you would then need Read More »

TES Matchup Battles: The EPIC Gamble

Matchup Battles

The EPIC Gamble is virtually a mono-red Storm deck. The only non-red card in the main deck is [[Echo of Eons]] and some sideboard cards that they can [[Burning Wish]] for. The deck is comprised of rituals, card generation, and tutors. The recipe of a typical storm deck, but the main difference is being mono Read More »

Matchup Mulligan: The EPIC Gamble

Matchup Mulligan

Final 4c Minsc Control Hand Answer Hand No. 10: (on the play) [[Mishra's Bauble|]] [[Mishra's Bauble|]] [[Mishra's Bauble|]] [[Mox Opal|]] [[Chrome Mox|]] [[Brainstorm|]] [[Burning Wish|]] » Keep or Mulligan? Mulligan In the previous article, we discussed the importance of stability as well as leveraging [[Galvanic Relay]]. With this hand we're forced to play out a Read More »

TES Matchup Battles: 4C Minsc Control

Matchup Battles

4C Minsc Control is a deck with an accurate name. It is a four-control control deck without black cards that is centered around [[Minsc & Boo, Timeless Heroes]]. In typical control fashion, it plays lots of removal spells with [[Swords to Plowshares]] and [[Prismatic Ending]], counterspells, card draw, and ultimately planeswalkers to win the game. Read More »